Using SL for RL Design Mockups



This is hardly ground-breaking SL news, but it is a fun project that I wanted to share. On top of all the fun SL stuff that BlakOpal and I use prims to build using Second Life, we’re also using it to help design the art for our RL camp at the Burning Man Arts Festival. I’m not sure if you’ve ever worked on DIY art installations in remote (2+ hours from civilization), isolated (no running water or power), and somewhat hostile areas (high altitude desert with high temperatures by day and cold by night, plus occasionally high winds and crazy dust storms), but it can be tricky. It is a huge challenge, but we’re big arty dorks who enjoy that sort of thing quite a bit. One of the keys to success is to have a good plan communicated clearly to team members, updating and making changes as necessary. This can really help when it comes to making sure the advance work gets done, and that when you get out there everyone has an idea of what’s supposed to happen.

On the first big desert art project I’d helped work on, the leader of the team had built a couple physical architectural models. That was a huge benefit for the project - in addition to any scribbled notes or sketches, we had a way to visualize it in three dimensions. As computer hardware and software capabilities have increased over the years, I can now get the same result with a 3D model. Sure, I had wanted to use this project as an opportunity to learn more about modeling and working with Cinema 4D, but I just do not have the time to do that. June is approaching, and BlakOpal and I both want to avoid getting buried in last-minute Burning Man preparations. So I decided that how I built the model wasn’t as important as getting something done quickly.

Enter Second Life. Prims are easily squashed, stretched, and mashed as needed, with the added benefit that you can walk around and virtually inhabit the space as well. It’s a very rough draft (think of it as a 3D sketch), but as we bang around different ideas and work out details I can update the model fairly easily. Fun!