Main Store

Soft Opening of BlakOpal



At the end of another long day. Today, however, I am very pleased to report that the doors to the new shoppe are actually open and the proverbial cat is out of the bag. A lot of the island is still unfinished, but I think that we have enough done that it’s safe to let people come and have a look.

Our goal is to create a space that is more than simply a main store on its own island. BlakOpal and I have been working intensely on the background and the art theme and build concepts over the last few weeks, with the goal that in addition to having a space to house our growing business we’ll have a fun and interesting place to explore.

The shoppe itself should look familiar - it’s an iconic build, and one of my favorite projects in Second Life. We didn’t want to just drop the building anywhere, so the challenge became to create an environment that the building would fit. Sounds simple, doesn’t it?

Early on, I began to center around the idea of a trading post. I’d just spend a couple months working on an airship outpost for Burning Life, and the idea of taking that further excited me. During the golden age of piracy, there were a number of island outposts where the law-abiding folks peacefully co-existed with those outside the law, and you’d get a mix of prim & proper and rough-around-the-edges types walking the streets. I wanted something like that, but not just another tropical island. In doing some research, I’d learned that there were port cities in the north that had exactly this sort of thing going on, with residents doing business with all sorts of privateers and questionable types.

North worked better for me. Nothing against the tropics, it just didn’t seem to fit the shoppe building as well. Not too far north, as neither of us are fans of winter weather. And it needed to be different - there are already a number of wonderful builds and communities in Second Life, we certainly didn’t want to duplicate one of the existing communities we love. New Babbage always struck me as being based on victorian London (though Mr. Tenk has suggested a coastal town in Poland in a post on the New Babbage Ning), where Caledon is more English countryside. And Steelhead wonderfully captures the pacific northwestern United States. Each done extremely well in their way.

Looking back, you’d think it was planned from the start, but it was actually a matter of all the pieces falling together at exactly the right time. Ireland. The timing couldn’t have been better, and the trip wound up serving as an opportunity for field research. And research led me to believe that while inspired by Dublin and by Ireland, it should be something slightly different. The coastal islands caught my attention - sort of like Ireland, but on a more manageable scale. As we were making our approach to Dublin, the plane circled near Lambay Island (see below), which I took as a sign.



On the other end of the spectrum from the brautiful island wilderness is the city of Dublin, and specifically the Temple Bar, Grafton Street, and surrounding areas. From that point, everything started to click and I went from scratching my head and thinking about things hypothetically and wondering if there’d be enough to fill a space and make it work to chomping at the bit and wondering if there will be enough space to do all the things I want to try and do.

The first couple buildings are in place - the shoppe and the giant warehouse across the street. The docks on the north shore are done, and I’ve gotten the shipping office building built (though the insides need a lot of work). The Airship Outpost sits atop the hill, though as of this writing the stairs leading up to it have yet to be built. But I think it’s enough to get things started, and so today the doors opened softly. Expect something grand in the near future. Come see BlakOpal.