I wanted to share a video clip of a dust storm test recorded in the Unity editor in August 2017. It shows how dust storms are coming along in my virtual Black Rock Desert project in SineSpace. At the time of recording, the Fog Volume asset I’m using to achieve the effect is still not behaving properly in-world, but I’m hopeful that Sine Wave will get it working in the near future and I will have swirling clouds and dust storms in my virtual desert.
One of the things I really like about using Unity to create things for SineSpace is how it’s so modular. The Asset Store has countless tools and toys you can use in your projects, and Sine Wave has a list of what works with SineSpace on the SineSpace wiki.